Motor City Online Preservation Society
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- MB Bartender
- Posts: 108
- Joined: Sun Dec 14, 2003 6:50 pm
- Location: Austin, TX
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- MB Bartender
- Posts: 108
- Joined: Sun Dec 14, 2003 6:50 pm
- Location: Austin, TX
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Boo, how are you setting your MCO car's handling & performance in NFS4?
One of the things I didn't like about Sniper's conversions was that they had far too exagerated performance. The '57 Thundebird was set to AAA!!! Having that T-Bird racing with McLarenF1s sucked pretty badly in my opinion The car was named a "badass" T-Bird, hell but anybody can also name a badass bycicle and race it in AAA.... It was possible to delete the McLaren, but anyway the T-Bird was just to exagerated. And most of the cars were set with too much "super macho with esteroids" performance The most important thing was that all the cars couldn't be raced in good harmony :musik: , some of them had incredible horsepower and other were ok, didn't have consistency in the whole set. I know you're a cool fellow Boo just, wanted to make sure how your set was shaping up before I finally decide to buy the game. :bia:
One of the things I didn't like about Sniper's conversions was that they had far too exagerated performance. The '57 Thundebird was set to AAA!!! Having that T-Bird racing with McLarenF1s sucked pretty badly in my opinion The car was named a "badass" T-Bird, hell but anybody can also name a badass bycicle and race it in AAA.... It was possible to delete the McLaren, but anyway the T-Bird was just to exagerated. And most of the cars were set with too much "super macho with esteroids" performance The most important thing was that all the cars couldn't be raced in good harmony :musik: , some of them had incredible horsepower and other were ok, didn't have consistency in the whole set. I know you're a cool fellow Boo just, wanted to make sure how your set was shaping up before I finally decide to buy the game. :bia:
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- Moderator
- Posts: 289
- Joined: Thu Mar 27, 2003 2:12 pm
- Location: Up in the Hills of NY
Alejo, the "badass" was just certain paint jobs in MCO. I'm guessing the one you're talking about is fiery looking. I almost had one of those once....
So that means the T-bird actually handles well on this one? I always thought it had the best chances for peformance, but the weight distrubition always made it handle like crap!
So that means the T-bird actually handles well on this one? I always thought it had the best chances for peformance, but the weight distrubition always made it handle like crap!
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- MB Bartender
- Posts: 108
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Well the car can handle pretty well, but a T-Bird that has the acceleration and handling of the in-game McLarenF1 isn't the kind of thing I like :?
The most important thing is that the cars can be raced together, that badass T-Bird was unusable because all other muscle cars were at lower (and more accurate) performance and if you raced with it nobody could catch you and the race was spoiled. If all cars were set to AAA (with similar, not identical performance) you could get a race out of that, or if they were all set to A, that would be even better The best thing would be by categories, B, A, AA and AAA, each with a nice consistency that will allow to race cars with similar attributes together. 8)
Does NFS4 work ok on WinXP?
The most important thing is that the cars can be raced together, that badass T-Bird was unusable because all other muscle cars were at lower (and more accurate) performance and if you raced with it nobody could catch you and the race was spoiled. If all cars were set to AAA (with similar, not identical performance) you could get a race out of that, or if they were all set to A, that would be even better The best thing would be by categories, B, A, AA and AAA, each with a nice consistency that will allow to race cars with similar attributes together. 8)
Does NFS4 work ok on WinXP?
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- Majic Bus GOD
- Posts: 3852
- Joined: Thu Feb 05, 2004 10:52 am
- Location: Lincoln, Nebraska
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i used it on my pc (windows xp) and i couldn't race cars made with viv wizard, i could race cars made with nfs wizard. i can see them in game but i get a error when i tried to race. maybe i didn't have all the right patchs or i didn't apply then in the right order or something
ill install nfs HS and his cars and tell you if they work
if your gonna make cars for it nfs wizard doesn't work with xp, you can put on the windows xp/2000 patch and it still doesn't work, like i said when i made cars in viv wizard i couldn't ever race them
ill install nfs HS and his cars and tell you if they work
if your gonna make cars for it nfs wizard doesn't work with xp, you can put on the windows xp/2000 patch and it still doesn't work, like i said when i made cars in viv wizard i couldn't ever race them
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- MB Janitor
- Posts: 49
- Joined: Thu May 08, 2003 2:21 pm
- Location: Chicago
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Alejo, so far I haven't done anything as far as altering the specs of the cars....I plan to though.
Right now I'm just working on getting them to look right, I keep discovering new stuff and going back and changing things. Just yesterday I realized some of the models weren't oriented quite right, after I fixed them they looked a lot better on the roads, not so jumpy.
This whole thing started over wanting to drive a Camaro with SS Rally Chrome wheels and rusty cars with rusty roofs. I didn't like the tires or rims on Snipers model or the way the roof wasn't mapped so I thought I would change them. I underestimated how much knowledge was required to perform that simple task. I finally have figured out Zmodeler enough to move stuff around, remap textures etc. So at this stage I'm really just trying to get the cars to look the way I want them to. I'm working on making the Camaro a convertible then I want to program in the upgrades. After that I'm going to start thinking about the best way to do the performance tuning on the cars. Ultimately I would like to mimick the performance specs they had in MCO. I agree totally that they will need to be balanced and in classes.
NFSHS runs perfect in Windows XP but it takes a bit of work to get it setup correctly. I had a post here on the bus where I made up some pretty explicit instructions with pics on what had to be done....I'll get that up on my site also. NFS Wizard also runs great on XP but you do need the NFS Wizard launcher (which has to be installed in Win 95 compatability mode). After you install it you then need to check the paths to make sure they are correct. Once you do that it works great.
Personally I view NFSHS as kind of a sandbox to play around with the MCO cars in. It's not the best as far as realistic, white knuckled racing but it still looks great and it is a lot of fun flying around the tracks with those old cars. Since NFSHS was the predecessor to MCO (dev team went from NFSHS to MCO next) it seems like a fitting tribute to try and get all of those cars in there, the way they were in MCO....plus there are so many tools and tutorials for NFSHS it's a great way to learn all of this stuff :-)
Right now I'm just working on getting them to look right, I keep discovering new stuff and going back and changing things. Just yesterday I realized some of the models weren't oriented quite right, after I fixed them they looked a lot better on the roads, not so jumpy.
This whole thing started over wanting to drive a Camaro with SS Rally Chrome wheels and rusty cars with rusty roofs. I didn't like the tires or rims on Snipers model or the way the roof wasn't mapped so I thought I would change them. I underestimated how much knowledge was required to perform that simple task. I finally have figured out Zmodeler enough to move stuff around, remap textures etc. So at this stage I'm really just trying to get the cars to look the way I want them to. I'm working on making the Camaro a convertible then I want to program in the upgrades. After that I'm going to start thinking about the best way to do the performance tuning on the cars. Ultimately I would like to mimick the performance specs they had in MCO. I agree totally that they will need to be balanced and in classes.
NFSHS runs perfect in Windows XP but it takes a bit of work to get it setup correctly. I had a post here on the bus where I made up some pretty explicit instructions with pics on what had to be done....I'll get that up on my site also. NFS Wizard also runs great on XP but you do need the NFS Wizard launcher (which has to be installed in Win 95 compatability mode). After you install it you then need to check the paths to make sure they are correct. Once you do that it works great.
Personally I view NFSHS as kind of a sandbox to play around with the MCO cars in. It's not the best as far as realistic, white knuckled racing but it still looks great and it is a lot of fun flying around the tracks with those old cars. Since NFSHS was the predecessor to MCO (dev team went from NFSHS to MCO next) it seems like a fitting tribute to try and get all of those cars in there, the way they were in MCO....plus there are so many tools and tutorials for NFSHS it's a great way to learn all of this stuff :-)
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- MB Bartender
- Posts: 260
- Joined: Fri Nov 28, 2003 5:07 pm
- Location: Wisconsin
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NFS HS Handeling for Sniper Conversions
Alejo, One of things I did was take the Carp Text and FEData from the existing EA Cars and edited the names and performance #'s in the FEData and used them in snipers conversions, That made the races much closer and the handeling a little more realistic and even.
Hope that helps,
RVD
Hope that helps,
RVD
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- Majic Bus GOD
- Posts: 2062
- Joined: Tue Jul 01, 2003 9:01 pm
- Location: Bastrop, Texas
yeah, find you a car that performs in a way you like, copy it, fix names and serial#, maybe change a few attributes to give it a little individuality
not as horrible as it sounds
and HS worked perfectly for me on XP, I gotta figure out how to get PU working again tho, its giving me some kinda BS about direct X (even tho I have a far newer version than the one required)
not as horrible as it sounds
and HS worked perfectly for me on XP, I gotta figure out how to get PU working again tho, its giving me some kinda BS about direct X (even tho I have a far newer version than the one required)
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- MB Bartender
- Posts: 108
- Joined: Sun Dec 14, 2003 6:50 pm
- Location: Austin, TX
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- MB Bartender
- Posts: 108
- Joined: Sun Dec 14, 2003 6:50 pm
- Location: Austin, TX
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- MB Janitor
- Posts: 49
- Joined: Thu May 08, 2003 2:21 pm
- Location: Chicago
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I think all of the track editing is done with a program called T3ED ... here's a LINK. I've never used it, maybe it has a feature to export to something more standard.
That would be awesome to get those tracks into SCGT.
RVD that is a great site! I hadn't seen it before. I can't wait to try some of those rustys out You've made some great skins....
That would be awesome to get those tracks into SCGT.
RVD that is a great site! I hadn't seen it before. I can't wait to try some of those rustys out You've made some great skins....
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- MB Janitor
- Posts: 51
- Joined: Mon Jan 26, 2004 12:47 am
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- MB Bartender
- Posts: 260
- Joined: Fri Nov 28, 2003 5:07 pm
- Location: Wisconsin
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- MB Bartender
- Posts: 108
- Joined: Sun Dec 14, 2003 6:50 pm
- Location: Austin, TX
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- MB Janitor
- Posts: 51
- Joined: Mon Jan 26, 2004 12:47 am
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- MB Bartender
- Posts: 108
- Joined: Sun Dec 14, 2003 6:50 pm
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- MB Janitor
- Posts: 49
- Joined: Thu May 08, 2003 2:21 pm
- Location: Chicago
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MCO Track Screenshots....7 tracks and 746 pictures
I just put up a bunch of MCO pics...so far 7 tracks and 746 pictures.
These were all saved from MCO Screenshots (before it vanished) among other places so you may see some of your names and recognize some of the pics.
I've also got Sodapop's and Kickeroo's stories in the MCO Fiction Forum
It's kinda cool watching the slideshows for the tracks....
Click Here for MCO Pics
[edit]All of the tracks are done...pictures number over 1000
http://www.mco.bluebulldog.net/mps/Nfsh ... COPics.jpg
These were all saved from MCO Screenshots (before it vanished) among other places so you may see some of your names and recognize some of the pics.
I've also got Sodapop's and Kickeroo's stories in the MCO Fiction Forum
It's kinda cool watching the slideshows for the tracks....
Click Here for MCO Pics
[edit]All of the tracks are done...pictures number over 1000
http://www.mco.bluebulldog.net/mps/Nfsh ... COPics.jpg
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- MB Bar Patron
- Posts: 611
- Joined: Sun Apr 06, 2003 7:01 am
- Location: Chevelleville
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- MB Janitor
- Posts: 49
- Joined: Thu May 08, 2003 2:21 pm
- Location: Chicago
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The Chevelle will be coming Jumper
In the meantime....I've got a fresh batch of Dusters and I've finished off the Novas. (click on the pics to download)
http://www.mco.bluebulldog.net/mps/Nfsh ... usters.jpg
http://www.mco.bluebulldog.net/mps/Nfsh ... 2Novas.jpg
In the meantime....I've got a fresh batch of Dusters and I've finished off the Novas. (click on the pics to download)
http://www.mco.bluebulldog.net/mps/Nfsh ... usters.jpg
http://www.mco.bluebulldog.net/mps/Nfsh ... 2Novas.jpg
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- MB Janitor
- Posts: 49
- Joined: Thu May 08, 2003 2:21 pm
- Location: Chicago
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I've got a fleet of Nomads and a few custom 48's by EP429 added to the download section.
Since the developer chats from Stratics have now vanished I posted those for posterities sake:
Developer's Chats
Click the pic to get the cars....
http://www.mco.bluebulldog.net/mps/Nfsh ... Mosaic.jpg
Since the developer chats from Stratics have now vanished I posted those for posterities sake:
Developer's Chats
Click the pic to get the cars....
http://www.mco.bluebulldog.net/mps/Nfsh ... Mosaic.jpg
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- Majic Bus GOD
- Posts: 2289
- Joined: Wed May 14, 2003 2:33 pm
- Location: Sactown
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- Majic Bus GOD
- Posts: 2289
- Joined: Wed May 14, 2003 2:33 pm
- Location: Sactown
- Contact: